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Japanese Shrine Environment - UE 5.2

I would like to share with you my first environment, created in Unreal Engine 5.
This is the result of my 6 weeks of work during the "Level Art - Unreal Engine 5" course mentored by Marcin Turecki, Lead Level Artist at Bloober Team.
Huge thanks to Marcin for his feedback, tips, sharing knowledge and experience.
My main goal with this project was to learn how to build a complete environment from the ground up.
During the course, I developed skills of blockout, dynamic and static lighting and creating atmosphere.
I also learned how to use tools such as "landscape" and "foliage" when creating terrain and vegetation in a location.
Moreover, I delved into the fundamentals of storytelling through environmental design.
The entire project was created using Lumen and nanite, which greatly optimized the process.
The end result of the course was the creation of a short sequencer video to showing my location.
Finally, a big hugs to my classmates for their support and feedback.

Process - step by step